It has been awhile since I last posted. There are a lot of updates that have been made since the last post.
05-11-2020:
I reformatted the UVs of the mixamo characters.
I began my first test renders of the full sequence with all of the AOVs and Render Layers I thought I would need.
05-18-2020
I continued working on the shaders, lighting, and Render layers, as well as adding to my Nuke script.
05-20-2020
At this point, I was pretty confident with my shaders. I had added a gobo to the key light to mimic the shadows of the leaves. I just used Noise for this. I also organized my script better, implementing occlusion and a shadow plate.
05-24-2020
At this point, I am done with the project. I added a new layer that serves as a mask using the Normal AOV to help adjust the lighting without having to rerender the entire beauty pass.